LARA CROFT GO CSP BLOG TASKS
Language
1) When did Lara Croft first appear in a videogame?
Lara Croft first appeared in the videogame in the 1996 by Edios for the play station game Tomb Raider.
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Indiana Jones movies, original tomb raider games, tomb raider movie, retro puzzle games like 'secret of monkey island'.
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
Lara Croft and Tomb Raider moved beyond just being a videogame as they both became an icon, allowing other female characters to be made, as well as having 2D perspective.
Lara Croft and Tomb Raider moved beyond just being a videogame as they both became an icon, allowing other female characters to be made, as well as having 2D perspective.
4) What devices can you play Lara Croft Go on?
The devices that you can play Lara Croft Go on are mobile phones, computer, and play station 4.
5) What type of game is Lara Croft Go?
Lara Croft Go is a puzzle game.
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
Lara Croft Go uses narrative to make the game enjoyable for the audience by collecting items that unlock special powers and tools, as well having different levels as journey.
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.
The iconography that can be found in Lara Croft Go are the back ground of the Amazon jungle, the different creatures and how Lara Croft is laid down like from the movies such as the Tomb Raider. This communicates the genre of the game by using the settings, and giving the player a view of where Lara is.
8) What other characters or enemies feature in the game?
The characters or enemies featured in the game are snake, lizard, spiders.
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
The setting of Lara Croft Go is the amazon jungle, and caves. This compares to previous Lara Croft or Tomb Raider games as it is more realistic, and she is now more bland and serious compared to the old one where she had lines.
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?
The character of Lara Croft evolved over the last 25 years as she is less sexualised, the hotpants are now long, and her breast are now not as big when as it was last few years.
Representations
1) How are women usually represented in videogames?
Women are usually represented in videogames as object of sexual desire, their body features were exaggerated, and were designed for male audience.
2) How does the character of Lara Croft reinforce female stereotypes in the media?
The character of Lara Croft Go reinforce female stereotypes in the media as Lara Croft is designed to be attractive for male audience as she has the body features that men would consider as perfect.
3) How does the character of Lara Croft subvert female stereotypes in the media?
The character of Lara Croft subvert female stereotypes in the media as she is an action hero, and she is empowered female heroine.
4) Why do some people believe the videogames industry is sexist and needs to change?
Some people believe the videogames industry is sexist and needs to change because they only focus on how female characters are for male audience and that men are more dominant than female.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
I think Lara Croft is an empowering feminist icon because she was the first female character made in the 1990s, which then give people an idea to create more female characters, which also grew overtime.
Industries
1) What does PEGI stand for?
PEGI stands for Pan European Game Information
2) What is PEGI's job?
PEGI's job is to rate the game system to help customers know informations about an app.
3) Which company created Lara Croft Go?
The company that created Lara Croft Go was Square Enix.
4) What two popular videogame franchises were combined to create Lara Croft Go?
Two popular videogame franchises that were combined to create Lara Croft Go are Hitman Go and Tomb Raider.
5) What else is part of the Lara Croft/Tomb Raider franchise?
Another part of Lara Croft/Tomb Raider franchise are Square Enix where this developed Hitman Go in 2014.
Audience
1) Why might an audience enjoy playing Lara Croft Go?
Audience might enjoy playing Lara Croft Go as they can collect items and it has different levels and is a puzzle game, which they need to think about how to get over the challenge.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
Audiences might play Lara Croft Go during their free time and when they feel bored, or before going to bed, this is because it's an east access and is not complicated.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
Square Enix designed Lara Croft to make it appealing to an audience by involving acrobatics and platforming key features of a Tom Raider adventures. It also gives audience a more adventurous experience as it has different levels and journey, this also give them nostalgia as it was almost the same as Tomb Raider before.
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Surveillance: it gives players an idea about how to use weapons.
Personal identity: some women might be able to relate to Lara Croft as they want to be independent and stand up for themselves.
Diversion: they can talk to their friends about the game and how much they play it/ they can share their experiences about the game.
Personal relationship: they might care for the character as they might have motivations from Lara.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The target audience for Lara Croft Go are those those interested in the quality of the innovative gameplay. Those with brand loyalty to the Hitman Go series. Those with brand loyalty based on the feminine empowerment displayed. Those with brand loyalty based on nostalgia or even the sexualisation of Lara Croft
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